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Wooden Toy Project

Fall 2024

The task

Create a wooden toy that is targeted at a develomental goal

1

research

pt.1
interviews

all depictions of interviewees are stock photos to maintain their privacy

I interviewed 3 different kids to get to know my target audience. There were a few jumping off points for our conversations like: 

What's your favorite/ least favorite toy? Why?

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What kind of games do you play with this toy?

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Does this stuffed animal/doll/etc. have a name? What is their story?

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Esme, 4

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August, 1o

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Lily, 7

Favs:

  • stubby unicorns that all go into a bigger unicorn with a zipper pocket

  •  "stuffies" are based around "Never Ending Story" Movie

  • wooden trains- one has a motor and can pull other trains around

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Least Fav:

  • squishy cat you can pull and make weird bubbles with "It’s boring but a little funny"

"I mostly play video games now."

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Likes: 

  • Roblox

  • Fortnite

  • Minecraft 

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Fav IRL toy: Hot Wheels, plays with them using the surrounding enviorment rather than tracks

Favs:

  • ​Soap-making set

  • Large doll with hair to do different things with- cut, style, etc.

  • Legos

  • Minecraft

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Least Fav:

  • ​Alligator puzzle

Over the these interviews, it grew apparent there was a lack of imaginative play. When I asked the kids about the backstories of certain toys or what games they played with others, the play was surprsingly surface- level.  

I wanted to know if this was just a coomonality between the kids I interviewed or if this was a peek into a larger trend

Speaking with parents

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"We like jelly cat and Melissa and Doug toys, we try to find them used on facebook marketplace"

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"I like finding toys Esme, Aubrey (mom), and I can play with together"

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"The kids tell me exactly what they want, I don't ever look around..."

Warner, 35

Peter, 58

reseach pt.2
Are Today's Youth Less Creative & Imaginative?

LiveScience

  • Researcher Kyung Hee Kim, in a 2010 study, analyzed creativity tess from the 1970's onward and found that especially from 1990 to today, creativity amoungst children has decreased

  • Education psychologist Ron Beghetto says that it is likely school curriculums that are contributing and that children could be getting more creative in their play

The decline of American playtime — and how to resurrect it

Vox

  • A combination of parental anxieties and societal changes have greatly decreased children's freedom and playtime, especially unstructured playtime

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             I believe there to be a connection between decreasing unstructured playtime and decreasing imagination and creativity

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Ideation

I landed on a concept of a spaceship toy with an alien character made to sit inside

  • I drew inspiration from how August plays with his hotwheels in the way I imagined this toy would be used

  • The ufo is a familiar concept, a jumping-off point, but has a million possibilities

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Moodboard
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Though the kid is my true target audience, I wanted to target the parent in the aesthetic of the toy. I am aiming for something adjacent to retro futurism

final concept
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models
Cad
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3d print
CNC
Final Render
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